As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. Otherwise, their navy is fair. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Mangudai are amazing but this bonus doesn't really affect the game. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. What is it like to play Mongols in AOE2? - Quora On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. They can upgrade them fully but they lack bombard cannons. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). With update 35584, hunters work 40% faster. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. Everyone keeps saying how great the Mongol economic bonus is. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. So, what could each of the civs do against that? Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. Disclaimer: Im not saying that these units are effective to stop a Mongol push. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. 7, 8 and 9th villager chop wood. Luring Deer and/or laming is also a viable strategy for the more experienced player. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. Heres a Table with the particular units I have considered. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. Beste Verteidigung Age Of Empires 2 Hd - information online Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. Ill show it in numbers, considering the most important upgrades and particular bonuses. Mangudai train time increased to 26 seconds. Age of empires 3 Mod to make it similiar To AoE 2 - Age of Empires III A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. At some point, theyll need to start mining stone. On the verge of destroying the Ottoman Empire, he turned again suddenly. Trebuchets can be used in the same way, although less effective against units. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. BBCs can be used also to hit the mass of Mangudai from longer distance. Age of Empires Series Wiki is a FANDOM Games Community. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. What is so great about it? The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. Brilliant work and I hope you keep enjoying the game for many years to come. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. 120. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Just be careful with early raids and build enough Castles to support unit production. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. 13 villager builds mill on berries. Mangudai train time increased to 26 seconds. Rattans will fare much better, with their amazing pierce armor and 11 attack. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. Learn the build for a 15 minute fast castle into a 3 town-center boom. r/aoe2 - OH MY GOD THE MONGOLS STRATEGY DISCUSSION IS COMING RUN FOR Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. The Mongols are the only civilization without the Central Asian building set that have access to the. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. 1- Tree Hop. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. They also have access to all cavalry units and technologies except for the Paladin. You HAVE to get those two Boars in every Random Map game. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. With patch 4.8, Elite Mangudai now have a frame delay of 5. Mongols strategy ? : r/aoe2 - reddit Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. It can beat almost all civilizations in style, Mangudai and rams! The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Age of Empires 2 is a real-time based strategy game. Age of Empires II: Definitive Edition 'Scout Rush' strategy guide Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. . As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Hunters work 50% faster Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Aztecs is a bit more challenge, but can still win due to moving speed of all . Mongols Overview AoE2 - YouTube Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. Find out more about this popular map, its meta, and what to expect going in. AOE is back once again. A true Labour of love. They can be played in any order. I hope our content helps you feel more confident in your games. Mongols just have 400-550 more Food than everybody else automatically. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology.
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