project zomboid negative traits that go away

And do they have any negatives that stick forever? This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. You character wont get panicked if they come to a fight, it will just slow the EXP gain. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. Will actually help prevent car accidents. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Because of this I'd personally put it at 2, but I won't dispute a 3 too much simply because for whatever reason other people somehow find it to be useful. The Best Traits In Project Zomboid Find the official Discord here: I figured you guys would appreciate it. You call it a "waste of points" yet for some reason still give it a 2. Yes good call with the Thin-skinned. What pacifist actually does is lower the experience gain for weapon-related skills. 4 & 5- Always worth considering when making a new character. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. Keep that in mind. Though all of them are useful in their own ways, the following traits are the best to pick up. What are the best negative traits for any playthrough in project zomboid? Don't bother. In order to survive, you do have to put in a little more effort, but you earn more points in return. The combo costs 2 points net for 1 str, 1 axe and 1 sprinting. and the bonus to build times and construction strength are great too. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. Still pretty bad for new players. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} Negative Traits That Can Go Away :: Project Zomboid General Discussions Don't eat spoiled food. You will wake up close to tired. To stop crashing all the time, drive slower. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Though its hard to justify taking for 8 points. Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. Comments are on moderation and will be approved in a timely manner. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. Will have its effects lessened over a few months, though. This list will show you my personal favorites and make you think of some traits you didnt consider before. Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. No brainer. Again you probably don't know how detection works in the game. S-Tier. The most expensive traits in the game, but often essential to survival. Overweight/Underweight can be remedied with the appropriate food intake, i think you can get desensitised after killing a shit-ton of zombies - not 100% sure tho. Wakeful. As these two are pretty similar to each other i thought id bring them both under the same category. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Anything that increases endurance loss will probably get you killed. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Ideally paired with fire officer so you can pick underweight and still keep athletic. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. You can just eat more or less and eventually it will be free points. Its also very cheap considering the bonus. I love claustrophobic. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. Just avoid getting fractures and you will barely notice you have the trait. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Best Negative Traits in Project Zomboid - Pro Game Guides Just carry 2 filled bottles around with you and you wont notice this trait. High Thirst is great for a few extra points. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. I mostly based the ratings on standard settings and aimed at new players. Find the official Discord here: Wakeful: 5/5 Less loss of fatigue and faster sleeping time. Gardener: 1/5. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. 4 points, too. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! It can be rather annoying having a character only stressing out any time you go into a tight. Some people don't care though hence why in the middle at 3/5. 25% slower xp gain with weapons. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). They need to give it more features and make it much stronger. Because of this, it's an easy +4 points that can be used to get an extra positive trait. If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. I wanted to spice up my character with some positive and negative traits to make zomboid a little more interesting. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. I never play without it. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} Expensive, prevents you from taking slow healer, mostly useless. Oh, you mean in game? Or just don't go outside in the wet and cold? Starting the list off with one of my favorite negative perks it is time to talk about high thirst. This also applies to backpack storage but is still a convenience perk. Positive traits are available if you have some extra points spare to use before jumping into the game. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. Useful for stealth, but stealth skills will always be far, far more useful to level up. lose = to misplace or get rid of something ("How did you lose the keys?"). Useful for stealth, but you can always just stop moving to avoid making sound. Although note that it's per-detection tick, which I think might be around one real-life second or something? Might as well take some extra points if you have to eat a lot anyway. Water is easy to obtain. You can gain a couple levels in them by just watching TV in the first 9 days. I used to not run it, but I think I'll always run it in the future ever since using it. Stops you from reading skill books, massively reducing your skill XP gains. Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. Iron Gut: Easy 1/5. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. You can really live without this one, 6 points is costly too. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. Detrimental. Only reason it's not 4 is because it's not required. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. Athletic 5; Strong 3. It's a complete joke as-is. I play with all loot set to extremely rare except for melee weapons set to rare and guns/ammo set to normal. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Negative Traits : r/projectzomboid - reddit Along with hunger and fatigue,. This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. Athletic has an edge over strong, as exhaustion is a killer. Avoid this like the plague. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. Cookie Notice Join. Still, if your character is the farmer of the group and will stay mostly out of the action, a thin-skinned hemophobic will give you plenty of points to spend on some great perks in the positive traits side. Chances are you are taking a character with an occupation and already have an idea on what which weapons you wish to skill up. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Understandably it can be annoying that you cant perform first aid on any others if youre playing multiplayer but as long as one of your friends is decent at first aid you can always have them patch you up. Looking through the list, I think you got them all. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. Faster speed saves time. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: Someone feel free to correct me if I'm wrong. Many months ago I did a list on my top 10 best traits in Project Zomboid. Organized: 3/5 if not 4/5. The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. These two are weird. In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. January 15, 2022 by Jeff Project Zomboid is a zombie survival RPG with very deep mechanics. Along the same lines as thin-skinned Hemophobic is another great trait for those that are pretty good at avoiding combat. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Most positive. Thanks for posting your list! For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. Although it seems daunting at first, a good source of water is really not that hard to come across. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} About 2 weeks? When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. One decent trait for getting a couple of points back is of course slow reader. Funnily enough this is the one negative trait that actually includes a little positive effect as well. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. As its an RPG game you are developing your own story, so play as you wish. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. High Thirst is easily fixed with a bottle of water. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. Overpriced but underrated IMO. They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} https://discord.gg/theindiestone, Press J to jump to the feed. Best Character Builds in Project Zomboid [Final - Theglobalgaming.com If youre being stealthy you can generally avoid getting into danger but youre right. Multiple presets can be made to save a combination of a profession and multiple other traits which offer utility to the players that are eager to get right into the action. For experienced players this can actually be a positive-ish trait once you get past the early game. Axe and long blunt boosted, 2 great weapon choices. It's a metagame thing; really 5/5 because the point of a game is to be enjoyable, not literally waste your time doing literally nothing. Out of shape, unfit - by training fitness. What are traits in Project Zomboid? I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. Yes thats right. All Project Zomboid Traits Ranked - msn.com I'd put Dextrous at 3. But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. inconspicuous actually sucks. The XP boost to nimble is great, as it levels extremely slowly on its own. Best traits in Project Zomboid - Dot Esports ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} Great list! It is 99% the answer to all these posts. Here you will find what we consider the best positive traits to choose in Project Zomboid. Create an account to follow your favorite communities and start taking part in conversations. Whenever a zombie performs an attack the player has a chance to block it. As far as I know it's not like 10-100 times per second or anything like that. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. This perk isnt working at all as of the time im writing this, so its free points. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way.

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